Races of Oriam


Are in control of most of the continent, or at least assume they are. They have the most visible cities and the trade routes, and somewhat arrogantly think they rule the roost. Other subraces, however, especially Dwarves and Elves, have a lot more independence, clout, and control over the fate of the continent than humans think.


Dwarves thanks to their age remember the time before Divine magic was lost, and remember living both ways. Their powerful civilizations are more united and allied than the humans, but far less visible, almost all of it being on the interior of mountains and vast underground cave systems. Dwarves are well liked by most other races and like most other races well enough. They think humans are quite amusing, and quite profitable to trade with.


Elves cities are among the trees, on shining beaches, off shore, even domed under a massive lake. There’s a lot more of them than anyone knows, and they are welcome anywhere due to their contributions to art and culture.

Half Orcs

Half Orcs are hated by most everyone. They are treated with suspicion or direct contempt. The only sorts who partner with half orcs are sad sacks who need a “project” or feel sorry for them. And most of the contempt is deserved, as the vast majority of half-orcs are evil, usually raised among orcs. Half-orcs are rare since the Orc threat receded hundreds of years ago. They take a long time to earn anyone’s acceptance, and may never earn a town’s respect. Their best bet is to stick with the Orcs, or try to survive with other half orcs in a large city, where it would not be so unusual to run across one.


Halflings typically live in farming communities on the outskirts of Human settlements, but are welcome almost anywhere. Halfling-bred miniature horses and Donks are popular attractions at fairs across the land.


Wood gnomes typically live in enclaves among the elves, where their empathy with animals is useful, while stone gnomes typically live in enclaves among the dwarves, where their inventiveness and tiny hands are found most useful in assisting various craftsmen. Oddly enough the two types of gnomes don’t care for one another and rarely socialize.


Tieflings are far more populous than they once were, because of the intermingling of Fey and Man during the times without clerics. They were generally socially accepted, and still are for the most part in large cities, but small villages may now take issue with them, and at the least regard them with suspicions and whispers.


Dragonborn are somewhat rare, but have always been around. They have no history of war with any other race, but no history of comeradery, either. Seeing a dragonborn instills both a terrible sense of curiosity and a terrible sense that perhaps maybe they should be left alone. Without any real settlements of their own, most wind up being adventurers in some respect. Short lived, their main goal in life is usually to find a mate so their species can continue. Dragons are known to help them in these endeavors from time to time, almost always for a steep price.


Half-elves are well liked. People are always curious when they first arrive, but after a while humans will forget they are even half-elf, and elves will forget they are half-human. Other races don’t particularly care one way or the other.

Races of Oriam

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